1914: Opening Moves
- Designer Gary Graber
- Publisher Minden Games
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Start for freeWhat to Expect
You command German forces against AI-controlled Allies on a hex grid map over five turns representing August to September 1914. The goal is to earn victory points by holding key hexes and resolving eastern front events through dice rolls. The game offers a compact tactical experience with movement points, dice rolling, and simple simulation mechanics.
Who Is This Game For?
Designed for solo players aged 12 and up, this game suits those seeking a short, accessible historical wargame. With a playtime of around 30 minutes, it appeals to players who enjoy quick strategy sessions and have some experience with wargames or simulations.
How It Works
Players move units on a hexagonal grid using movement points while dice rolls determine combat outcomes and events. The AI manages the Allied forces following preset rules. The gameplay blends grid movement, dice rolling, and simulation to recreate the fluid early battles of WWI.
What Makes It Special
Gary Graber created a compact solo wargame focusing on the initial 1914 conflict phase. It stands out by combining hex grid movement, movement points, and dice rolling in a streamlined simulation. The game features multiple country-specific elements including Germany, France, and England.
Pro
- Solo gameplay with clear rules for quick sessions
- Historical simulation of the 1914 war onset
- Combination of dice rolling, hex grid, and movement points
- Short playtime of approximately 30 minutes
Contra
- Designed only for one player
- Limited complexity for experienced wargamers
- No multiplayer mode
Setting & Atmosphäre
The game is set on the Western Front during the first weeks of World War I, depicting military operations between Germany and the Western Allies on a hex map.
Tipp für Einsteiger
Focus on holding victory hexes and efficiently utilizing movement points to control the battlefield.
Häufige Fragen
Can I play this solo?
Yes, 1914: Opening Moves is a dedicated solo game for one player.
How long does a game really take?
A game lasts about 30 minutes, suitable for short play sessions.
What prior experience do I need?
The game is aimed at players with basic wargame knowledge and interest in historical simulations.
How does this compare to similar games?
It is a compact solo wargame focused on the 1914 early conflict phase with simple mechanics.
Is this suitable for families?
Due to its complexity and theme, it is better suited for older teens and adults.
What mechanic makes it special?
Its core mechanics combine hex grid movement, movement points, and dice rolling in a solo context.
Fazit
1914: Opening Moves is recommended for solo players who want a quick historical simulation with straightforward rules. Those seeking deeper complexity might find it too simplified.









