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1879: Minis Corebook

1879: Minis Corebook

2-4
Players
30
Minutes
12+
Age
2015
Published

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The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

In 1879: Minis Corebook, players fight over control of the new world Gruv, where the British Empire, ancient Babylonian descendants called Samsut, and native reptilian Saurids clash. The game focuses on military miniatures combat with the Universal 18 ruleset, providing detailed info on British and Samsut forces. Each faction offers unique abilities and strategies in tactical battles.

Who Is This Game For?

Designed for players aged 12 and up, this game requires at least two participants. It suits those interested in miniatures, science fiction, and wargaming. Due to its tactical depth and rule complexity, it is best for experienced players rather than casual gamers.

How It Works

The game uses Dice Rolling to resolve combat outcomes and Role Playing to differentiate unit abilities. Variable Player Powers create distinct playstyles for each faction. Players select forces, position miniatures, and conduct tactical battles guided by the Universal 18 ruleset.

Dice Rolling Role Playing Variable Player Powers

What Makes It Special

Published by FASA, 1879: Minis Corebook blends historical and sci-fi elements within a unified Universal 18 system. It stands out by combining Dice Rolling and Role Playing mechanics in a miniatures wargame setting. No awards are recorded, but its unique faction diversity is notable.

Pro

  • Combines Dice Rolling, Role Playing, and Variable Player Powers
  • Universal 18 ruleset supports diverse factions
  • Sci-fi scenario with historical influences
  • Focus on tactical miniatures combat

Contra

  • No solo mode available
  • Requires at least two players
  • No specific game duration provided

Setting & atmosphere

Set in an alternate sci-fi world, the British Empire enters the new land Gruv through an interdimensional portal. There, they confront the Samsut—ancient Babylonian descendants—and native reptilian Saurids, leading to military conflicts.

Tips for beginners

Focus on mastering the Universal 18 core rules and understanding your faction's abilities before trying advanced tactics.

Frequently asked questions

Can I play this solo?

No, 1879: Minis Corebook requires a minimum of two players.

How long does a game really take?

Game duration is not specified and likely varies with each battle.

What prior experience do I need?

Experience with miniatures and tactical wargames is helpful due to the game's complexity.

How does this compare to similar games?

1879 combines historical and sci-fi elements using the Universal 18 system supporting multiple factions.

Is this suitable for families?

Due to complexity and a minimum age of 12, it is better suited for experienced players rather than typical family play.

What mechanic makes it special?

The integration of Dice Rolling, Role Playing, and Variable Player Powers within the Universal 18 ruleset defines its gameplay.

Fazit

1879: Minis Corebook is ideal for fans of tactical miniatures combat with a sci-fi twist. Without a solo mode and lacking exact playtime info, potential players should assess group suitability beforehand.

1879: Minis Corebook at your next game night?

Add 1879: Minis Corebook to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add 1879: Minis Corebook to my collection