1862
- Designer Helmut Ohley
- Publisher (Self-Published)
- Illustration Helmut Ohley
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Start for freeWhat to Expect
In 1862, players build transcontinental railways across America and Canada. The game picks up pace once green tiles become available, allowing companies to lay two yellow tiles per round. It's a long game demanding strategic planning and trading as you expand your rail network and manage stocks.
Who Is This Game For?
1862 is suited for experienced players who enjoy complex economic games and lengthy sessions. Designed for 4 to 7 players with a duration of about 6 hours, it requires familiarity with 18xx games or similar economic and train titles.
How It Works
The game combines Network and Route Building, Stock Holding, Tile Placement, and Trading mechanics. Players place tiles to build rail routes, trade stocks, and strategically expand networks. Later phases allow placing multiple tiles per turn, accelerating game development.
What Makes It Special
Part of the 18xx series, 1862 was self-published by Helmut Ohley. It's one of the longer 18xx games, notable for its focus on North America and the faster progression after green tiles are introduced.
Pro
- Part of the renowned 18xx series
- Deep economic simulation with stock trading
- Complex network and route planning
- Engaging progression via tile placement mechanics
Contra
- Long playtime around 6 hours
- Requires experience with complex economic games
- Minimum of 4 players needed
Setting & Atmosphäre
The game is set in 19th century America and Canada, focusing on building transcontinental railways. It blends historical infrastructure with economic strategy.
Tipp für Einsteiger
Start by learning the basics of network building and stock trading to gradually understand the mechanics.
Häufige Fragen
Can I play this solo?
1862 is not designed for solo play, as it requires at least 4 players.
How long does a game really take?
A game takes about 360 minutes, or roughly 6 hours, requiring time and patience.
What prior experience do I need?
Experience with complex economic games or the 18xx series is recommended.
How does this compare to similar games?
1862 focuses on North America and Canada and accelerates development after green tiles appear.
Is this suitable for families?
With a minimum age of 12 and high complexity, 1862 is better suited for experienced players than families.
What mechanic makes it special?
The combination of Network and Route Building, Stock Holding, and Tile Placement defines the gameplay.
Fazit
1862 is recommended for fans of complex train and economic games with patience for long playtimes. It's less suitable for beginners or those with limited time.

















