1672: The Lost Crew
- Designer Mike Heiman
- Publisher (Web published)
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Start for freeWhat to Expect
You play as a stranded crew trying to reach the Indies using a small boat. The game blends dice rolling with worker placement to manage tasks like steering, fishing, and gathering resources. An optional journaling phase lets you narrate your journey. It's a compact, black-and-white print & play game designed for solo play.
Who Is This Game For?
Designed for solo players aged 12 and up, this game is a medium-weight experience lasting about 120 minutes. It suits players familiar with worker placement and roll-and-write mechanics who enjoy strategic and narrative solo games.
How It Works
You assign your crew to various jobs using worker placement, such as steering, fishing, and resource gathering. Dice are rolled in a press-your-luck fashion to determine outcomes. You also use line drawing and paper-and-pencil to track progress, building your path through uncharted waters.
What Makes It Special
Created by Mike Heiman, 1672: The Lost Crew is part of the XX72 Solitaire Games series. It combines worker placement with roll-and-write mechanics and features a unique journaling aspect. As a print & play, it’s highly portable and tailored for solo enthusiasts. No official awards are listed.
Pro
- Solo game with narrative journaling mode
- Mix of worker placement and roll-and-write
- Portable print & play format
- Strategic depth with dice and line drawing
Contra
- Only for one player
- Relatively long playtime of 120 minutes
- Recommended age 12+, not suited for young children
Setting & Atmosphäre
Set in 1672 in the South Pacific, you play as a shipwrecked crew navigating unknown islands and dangers like cannibal tribes while trying to reach the Indies with a small boat.
Tipp für Einsteiger
Take time to understand the blend of dice rolling and worker placement, and use the journaling phase to deepen your experience.
Häufige Fragen
Can I play this solo?
Yes, 1672: The Lost Crew is designed exclusively as a solo game.
How long does a game really take?
A typical game lasts about 120 minutes, indicating a longer, involved session.
What prior experience do I need?
Familiarity with worker placement and roll-and-write mechanics is helpful due to the game's strategic depth.
How does this compare to similar games?
Its mix of worker placement, roll-and-write, and journaling makes it unique among solo games.
Is this suitable for families?
Due to complexity and age recommendation (12+), it is more suitable for enthusiasts than families with young children.
What mechanic makes it special?
The integration of worker placement with roll-and-write and line drawing stands out.
Fazit
1672: The Lost Crew offers a thoughtful solo experience combining strategic worker placement and dice mechanics in a narrative setting. Its length and complexity require patience and prior experience.








