111: Alarm dla Warszawy
- Designer Tomasz Ginter , Karol Madaj
- Publisher Instytut Pamięci Narodowej (IPN)
- Illustration Tomasz Ginter , Wojciech Niewęgłowski
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Start for freeWhat to Expect
In 111: Alarm dla Warszawy, you command either Polish or German air forces on September 1, 1939. Players move aircraft on a hex grid, engage in aerial duels using special dice, and leverage tactical advantages like clouds and hidden airfields. The game simulates the defense of Warsaw with distinct planes and missions.
Who Is This Game For?
Designed for two players aged 10 and up, this game suits those interested in historical wargames and simulations. With a 30-minute playtime, it is a compact strategy game requiring moderate experience and tactical thinking.
How It Works
The game uses dice rolling and hex grid movement to recreate aerial combat. The Polish player commands agile P.11 fighters, while the German player controls Heinkel bombers and Messerschmitt fighters. Mechanics include Dice Rolling, Hexagon Grid, and Simulation elements to model WWII air battles.
What Makes It Special
Designed by Tomasz Ginter and Karol Madaj, 111 is part of the Starry Squadron series by the IPN. It serves as a thematic prequel to the game '303', focusing on the air war over Poland in 1939 with unique dice mechanics.
Pro
- Historically grounded WWII air combat setting
- Compact 30-minute playtime suitable for quick sessions
- Tactical depth through Dice Rolling and Hexagon Grid mechanics
- Part of the IPN's Starry Squadron thematic series
Contra
- Strictly two-player with no solo mode
- Simpler rules compared to more complex wargames
- Limited replayability without expansions
Setting & Atmosphäre
The game is set over Warsaw, Poland, on September 1, 1939, at the outbreak of World War II, depicting air combat between Polish and German forces.
Tipp für Einsteiger
Focus early on understanding the strengths and weaknesses of different aircraft and use terrain and clouds tactically.
Häufige Fragen
Can I play this solo?
No, 111: Alarm dla Warszawy is designed exclusively for two players.
How long does a game really take?
A game typically lasts around 30 minutes, allowing for quick play sessions.
What prior experience do I need?
This is a medium-complexity strategy game suitable for players without extensive prior experience.
How does this compare to similar games?
It is a thematic prequel to '303', focusing on the 1939 air war over Poland with unique dice mechanics.
Is this suitable for families?
With a minimum age of 10 and moderate complexity, it is suitable for families with older children.
What mechanic makes it special?
The combination of Dice Rolling, Hexagon Grid movement, and simulation of air combat distinguishes the game.
Fazit
111: Alarm dla Warszawy is a recommended two-player wargame for fans of historically grounded aerial combat simulations and quick gameplay sessions.








