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0·1 (Zero Point One)

0·1 (Zero Point One)

2-2
Players
30
Minutes
12+
Age
2012
Published

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What to Expect

In 0·1, players engage in a tactical duel on an 8x8 grid combining elements from Chess and Shogi. Pieces move according to specific grid patterns and can capture opponent pieces, which can then be reintroduced onto the board except for the key 0·1 piece. The goal is to capture the opposing 0·1 piece, requiring careful planning and spatial control.

Who Is This Game For?

0·1 is designed for two players aged 12 and up who enjoy abstract strategy games. With a playtime of about 30 minutes, it suits players with some experience in chess-like games. It is a focused, tactical game rather than a casual family game.

How It Works

Players move their pieces on an 8x8 numbered board to free or opponent-occupied squares, following defined grid movement rules. Captured pieces (except the 0·1 piece) can be dropped back on the board like in Shogi. The game ends when one player captures the opponent's 0·1 piece.

Grid Movement

What Makes It Special

Designed by Jim Wickson, 0·1 blends traditional Chess and Shogi mechanics with medieval-inspired pieces such as Alfil and Wazir. It is a pure two-player abstract game focusing on grid movement, standing out through its unique piece movement and capture mechanics.

Pro

  • Combines Chess and Shogi mechanics
  • Short playtime around 30 minutes
  • Exclusive two-player gameplay encourages deep tactics
  • Clear and simple grid movement system

Contra

  • No solo mode available
  • Not a family game due to complexity and theme
  • Limited thematic depth or variety

Setting & Atmosphäre

The game takes place in an abstract medieval-inspired chess universe featuring pieces like the Alfil, Fers, Dabbaba, and Wazir on a classic 8x8 grid without additional thematic layers.

Tipp für Einsteiger

Focus on controlling the board and strategically redeploying captured pieces to gain advantage.

Häufige Fragen

Can I play this solo?

No, 0·1 is designed exclusively for two players.

How long does a game really take?

Games typically last about 30 minutes, allowing for quick tactical duels.

What prior experience do I need?

Some experience with abstract strategy games like Chess helps due to the tactical nature.

How does this compare to similar games?

0·1 uniquely combines Chess movement and Shogi capture/redeploy mechanics with medieval pieces.

Is this suitable for families?

Its complexity and abstract theme make it better suited for experienced players rather than families.

What mechanic makes it special?

The grid movement combined with captured piece redeployment (like Shogi) defines the gameplay.

Fazit

0·1 is recommended for fans of abstract strategy and chess variants seeking quick, tactical matches. It is less suitable for families or casual players.