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To Court the King GOLDEN GEEK NOMINIERT 2007 INTERNATIONAL GAMERS AWARD NOMINIERT 2006 SPIEL DER SPIELE EMPFOHLEN 2006

To Court the King

2-5
Players
45
Minutes
10+
Age
2006
Published

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What to Expect

In To Court the King, players act as petitioners at a royal court, rolling dice to gain the favor of the king by recruiting servants, officials, and nobles. On your turn, you roll your dice, set aside at least one, and may re-roll the rest until all are set aside. Then you pick a character that requires specific dice patterns to gain benefits for future rolls. The game ends when a player earns the queen’s support and wins the final dice showdown for the king's favor.

Who Is This Game For?

This game suits gamers who enjoy dice mechanics and light strategy, fitting 2 to 5 players in about 45 minutes. It is a gateway-level game requiring minimal prior experience, ideal for those looking for a tactical dice game without heavy complexity.

How It Works

Players roll dice and set aside at least one each roll (Dice Rolling, Re-rolling and Locking). They then choose characters that require certain dice combinations (Pattern Building) to gain advantages like extra dice or rerolls. The Open Drafting of characters adds strategy to the selection process. The goal is to build the best dice results to gain royal favor.

Dice Rolling Open Drafting Pattern Building Re-rolling and Locking

What Makes It Special

Designed by Thomas Lehmann, To Court the King was nominated in 2006 for several awards including Golden Geek Best Light / Party Game and International Gamers Awards. It blends Dice Rolling with Open Drafting and Pattern Building, and is available digitally on platforms like BrettspielWelt and Yucata.

Awards

GOLDEN GEEK NOMINIERT 2007
Nominated
2006, 2007
INTERNATIONAL GAMERS AWARD NOMINIERT 2006
Nominated
2006
SPIEL DER SPIELE EMPFOHLEN 2006
Recommended
2006
  • 2006 Meeples Choice Award — Nominated

Pro

  • Combines Dice Rolling, Open Drafting, and Pattern Building mechanics
  • About 45 minutes playtime suits quick to medium sessions
  • Supports 2 to 5 players, versatile for small groups
  • Multiple award nominations in 2006

Contra

  • No solo mode available
  • Light strategy may feel simple for expert players
  • Recommended for ages 10+, not a pure family game

Setting & Atmosphäre

Set in a medieval royal court, players act as petitioners seeking the king's favor through the help of court characters. The theme is reflected in the artwork and character roles.

Tipp für Einsteiger

Focus on meeting character dice requirements and use their benefits strategically.

Häufige Fragen

Can I play this solo?

No, the game is designed for 2 to 5 players and does not include a solo mode.

How long does a game really take?

Games last about 45 minutes, suitable for a typical game evening.

What prior experience do I need?

It is a light strategy game with straightforward rules, ideal for players new to tactical dice games.

How does this compare to similar games?

It uniquely combines dice rolling with open drafting and pattern building, unlike classic pure dice games.

Is this suitable for families?

Recommended for ages 10 and up; suitable for families with older children but leans toward a gateway strategy level.

What mechanic makes it special?

The mix of Dice Rolling, Re-rolling and Locking, Open Drafting, and Pattern Building defines the gameplay.

Fazit

To Court the King is recommended for players who like tactical dice games with moderate playtime. It works well for 2 to 5 players and offers a balanced mix of luck and strategy.