The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game
- Designer Bryan Bornmueller
- Publisher Office Dog , ADC Blackfire Entertainment , asmodee , Galápagos Jogos , Gameology (Gameology Romania)
- Illustration Elaine Ryan , Samuel R. Shimota
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Start for freeWhat to Expect
You play through a series of chapters that retell events from The Fellowship of the Ring. Each chapter assigns players different character roles (Frodo, Gandalf, Sam, Pippin, etc.) with specific conditions to pass the chapter. New characters, items and challenges are introduced as you progress. Games are short (around 20 minutes) and hinge on cooperative planning, restricted communication, and trick play.
Who Is This Game For?
This is aimed at players who enjoy cooperative card games and Tolkien-themed experiences; with trick-taking at its core it leans toward the gamer/Kenner audience rather than pure family play. It supports solo play (min 1) and 2–4 players. Prior experience with trick-taking or cooperative mechanics is useful because communication limits add tactical constraints.
How It Works
The core is cooperative trick-taking: players play tricks within a chapter, then draw cards and check character conditions. Each player assumes a character role with unique objectives (e.g. collecting or avoiding tricks). Communication Limits restrict what players may share. There are scenario/campaign elements that structure play across chapters. Two-player and solo modes use special dummy or multiple-hand rules to replicate extra characters.
What Makes It Special
Bryan Bornmueller merges classic trick-taking with cooperative scenario play and a novel-based theme. The game was multiple-times nominated at the 2024 Golden Geek Awards and won Golden Geek Best Cooperative Game in 2024. It is part of The Lord of the Rings – Trick-Taking Game series and emphasizes narrative chapter progression.
Awards
2024
- 2024 Origins Awards Best Co-Op/Solo Game — Nominated
Pro
- Cooperative adaptation of novel events
- Unique mix of trick-taking and scenario/campaign structure
- Includes solo and 2–4 player-specific rules
- Award recognition: Golden Geek Best Cooperative Game 2024
Contra
- Communication limits can be restrictive for casual groups
- Short playtime may feel light for campaign-focused players
Setting & Atmosphäre
The game follows chapters from The Fellowship of the Ring and is categorized as a novel-based fantasy adventure. Characters and scenarios are drawn from Tolkien's book.
Tipp für Einsteiger
Focus first on understanding each character's win condition and agree on communication constraints before starting; short rounds allow quick learning.
Häufige Fragen
Can I play this solo?
Yes. players.min is 1 and a solo variant uses multiple open hands assigned to characters.
How long does a game really take?
Duration is about 20 minutes; explanation and chapter selection can extend a session slightly.
What prior experience do I need?
Experience with trick-taking or cooperative games helps; the game sits at a Kennerspiel level within card games.
How does this compare to similar games?
Its mix of trick-taking plus scenario/campaign structure and communication limits sets it apart from pure competitive trick-taking titles.
Is this suitable for families?
Minimum age is 10; families familiar with cooperative or trick-taking games will find it accessible, but beginners may face a learning curve.
What mechanic makes it special?
The blend of Trick-taking with Communication Limits and scenario/campaign elements is the standout mechanic.
Fazit
Recommended for players who like short, cooperative card games with a strong Tolkien theme and trick-taking mechanics. If you prefer lengthy campaign depth or heavy solitaire campaigns, this offers shorter chapter-based sessions instead.








