The Crew: Mission Deep Sea
- Designer Thomas Sing
- Publisher KOSMOS , 999 Games , Devir , Galakta , Giochi Uniti
- Illustration Marco Armbruster
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Start for freeWhat to Expect
Players join a deep-sea expedition to locate the lost continent of Mu, tackling a sequence of missions that pose specific tasks—such as winning or avoiding particular cards—while using standard trick-taking rules. Communication is heavily restricted, so deduction and silent coordination are essential. The game builds on The Crew: The Quest for Planet Nine and introduces a more dynamic mission system and scalable difficulty for 2–5 players.
Who Is This Game For?
Aimed at hobby gamers who enjoy cooperative card play and puzzles; suitable from about age 10 (min_age 10). With a short playtime of roughly 20 minutes, it fits quick sessions or multiple missions per session but favors players comfortable with limited communication and trick-taking.
How It Works
Core mechanics combine Trick-taking with Hand Management and Deduction. Each mission sets objectives that the team must meet through played tricks, while Communication Limits restrict what you can say. Players must plan cooperatively and infer teammates' hands and intentions without free talk. Scenario/Mission structure provides incremental challenges of varying difficulty.
What Makes It Special
Designer Thomas Sing transfers the award-winning Crew system into an underwater theme (Theme: Under the Sea). The game won Golden Geek awards in 2021 (Best Cooperative Game — winner; Medium Game of the Year — winner) and was also recognized by Board Game Quest and Fairplay.
Awards
2021
2021
2020
2020
2020
- 2021 Board Game Quest Awards Best Card Game — Nominated
- 2021 Fairplay À la carte Runner-up — Nominated
- 2020 À-la-carte-Kartenspielpreis — Winner
- 2020 Gouden Ludo - best family game — Winner
Pro
- Short playtime (~20 minutes) — good for multiple missions
- Tight cooperative design driven by Communication Limits and Deduction
- High replayability through variable missions and scalable difficulty
- Designer credit: Thomas Sing
Contra
- Limited communication can frustrate newcomers
- Better for experienced gamers than absolute beginners
Setting & Atmosphäre
A nautical/mythic deep-sea expedition searching for the lost continent of Mu. The setting reinforces mission-based objectives and an exploratory atmosphere (Adventure, Nautical, Mythology).
Tipp für Einsteiger
Play a few short missions to learn the communication rules and develop shared conventions; the quick rounds help you iterate fast.
Häufige Fragen
Can I play this solo?
No — the game is designed for 2–5 players.
How long does a game really take?
A single mission typically takes about 20 minutes; expect longer sessions if you play multiple missions back-to-back.
What prior experience do I need?
Familiarity with trick-taking mechanics and cooperative play is helpful; the game targets hobby/enthusiast players.
How does this compare to similar games?
Unlike standard trick-taking games, this title adds strict communication limits and a mission-based scenario structure that forces cooperative deduction.
Is this suitable for families?
Playable from around age 10, but best for families with some experience in card/trick games rather than complete beginners.
What mechanic makes it special?
The blend of Trick-taking with Communication Limits and cooperative Deduction defines the game's core.
Fazit
Strong pick for groups who enjoy cooperative trick-taking puzzles under communication constraints; less suited to players who prefer open discussion.




















