Stronghold
- Designer Ronald M. Corn
- Publisher (Looking for a publisher)
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Start for freeWhat to Expect
In Stronghold, you place your pieces on a 25-space board, each piece’s strength determined by dice rolls and increasing over time. Players attack opponents, with success depending on piece strength and distance. Lost pieces return to their owners and must be re-entered until one player gets all pieces on the board.
Who Is This Game For?
Stronghold suits players who enjoy abstract strategy games with elements of luck. It is a medium-complexity game lasting about 60 minutes, designed for multiplayer only. Some experience with dice and combat mechanics is helpful due to the lack of thematic guidance.
How It Works
Players take turns placing their pieces on the board. Dice Rolling sets the initial strength of each piece. Attacks happen between pieces, with strength and distance influencing outcomes. Defeated pieces go back to their owner to be placed again later.
What Makes It Special
Designed by Ronald M. Corn, Stronghold was nominated for the 2010 JoTa Best Wargame Award. It blends abstract strategy with dice-driven combat, using distance as a tactical element, setting it apart from pure abstract games.
Awards
- 2010 JoTa Best Wargame — Nominated
Pro
- Combines abstract strategy with dice-driven luck
- Tactical depth from strength and distance factors
- Compact playtime of around 60 minutes
Contra
- No solo mode available
- Lack of theme may feel abstract to some players
- May be challenging for beginners without dice or combat experience
Setting & Atmosphäre
The game has no specific theme and is designed as an abstract strategy experience.
Tipp für Einsteiger
Focus on assessing piece strengths and distances to plan your attacks effectively.
Häufige Fragen
Can I play this solo?
No, Stronghold is designed for 2 to 4 players and has no solo mode.
How long does a game really take?
A game typically lasts about 60 minutes, offering a concise strategic experience.
What prior experience do I need?
Experience with abstract strategy and dice mechanics helps, as the game involves tactical dice-based combat.
How does this compare to similar games?
Stronghold combines abstract strategy with dice rolling and distance tactics, distinguishing it from pure abstract games without randomness.
Is this suitable for families?
Due to the lack of theme and complexity, Stronghold is better suited for experienced players rather than families.
What mechanic makes it special?
The use of Dice Rolling combined with distance-based tactical combat defines the gameplay.
Fazit
Stronghold is recommended for fans of abstract strategy games who appreciate dice luck and tactical positioning. It may not appeal to those seeking strongly thematic experiences.






