So Long Sucker
- Designer Mel Hausner , John Nash , Lloyd S. Shapley
- Publisher John Wiley & Sons
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Start for freeWhat to Expect
In So Long Sucker, you form coalitions with other players to capture their chips, negotiating openly at the table. The game revolves around making and eventually betraying agreements. You control turn order and aim to be the last player with chips remaining. It models social dynamics of trust and betrayal in a strategic setting.
Who Is This Game For?
This game is for exactly four players interested in economic strategy and negotiation games. With a short playtime of about 20 minutes, it suits those looking for quick, interactive sessions. It is a mid-level game focusing on social interaction rather than complex rules.
How It Works
So Long Sucker uses team-based gameplay and player elimination mechanics. Players form non-binding alliances and negotiate openly. Each turn reduces your chip stockpile, replenished through captures or gifts. Ultimately, one player must betray alliances to win.
What Makes It Special
Designed by renowned game theorists Mel Hausner, John Nash, and Lloyd Shapley, So Long Sucker is an early example of negotiation and economic games using player elimination. It has no recorded awards but is historically significant for linking game theory and board games.
Pro
- Short playtime of about 20 minutes
- Interactive negotiation and coalition mechanics
- Designed by well-known game theorists
- Player elimination adds tension
Contra
- Only suitable for exactly 4 players
- No official age recommendation
- No solo or variable player count modes
Setting & Atmosphäre
The game has no specific theme but abstractly models social negotiation and coalition behavior in an economic context. It’s a conceptual simulation of human alliance and betrayal.
Tipp für Einsteiger
Focus on negotiation and carefully observe other players’ intentions to anticipate their moves.
Häufige Fragen
Can I play this solo?
No, So Long Sucker is designed exclusively for four players.
How long does a game really take?
The game takes about 20 minutes, allowing for quick and dynamic rounds.
What prior experience do I need?
Basic experience with negotiation games helps, as the game relies heavily on social interaction.
How does this compare to similar games?
So Long Sucker is unique for combining coalition building and player elimination in a short timeframe.
Is this suitable for families?
No official age rating exists; the negotiation complexity makes it better suited for experienced players.
What mechanic makes it special?
The combination of team-based gameplay and player elimination defines the experience.
Fazit
So Long Sucker is a fast-paced, social strategy game for four players focusing on negotiation and betrayal. It is ideal for those interested in coalition-building and economic games.








