Raise the Roof
- Designer Truman Henard, Jr.
- Publisher Henard Industries
- Illustration Al Huebner
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Start for freeWhat to Expect
In Raise the Roof, players build their houses by collecting rooms and systems via cards while trying to disrupt opponents with disasters like fires or labor problems. The game requires strategic hand management and quick thinking to maintain the most valuable house by the end. Interaction is high as players both build and sabotage.
Who Is This Game For?
Raise the Roof is suitable for families and casual players aged 7 and up. With a playtime around 60 minutes, it fits well into a typical game evening. The rules are accessible, requiring no prior experience with complex games.
How It Works
Players draw cards to collect rooms and systems, managing their hand to build their house on a modular board. Set Collection helps in gathering matching cards to strengthen the house. Meanwhile, Take That mechanics let players play disaster cards on opponents to slow their progress. Balancing building and disrupting is key.
What Makes It Special
Designed by Truman Henard, Jr. in 1982, Raise the Roof combines classic card game mechanics like Hand Management and Set Collection with interactive Take That elements and a modular board. Although it won no awards, it stands out as an early example of mixed mechanics in card games.
Pro
- Combines Hand Management and Set Collection
- Interactive Take That elements increase tension
- Modular board adds variability
- Short playtime around 60 minutes
Contra
- No solo mode available
- Relatively simple family game without deep complexity
- Limited to 2 to 4 players
Setting & Atmosphäre
The game focuses on constructing houses using cards representing building sections and disasters. It has a hands-on, competitive construction theme without a specific historical setting.
Tipp für Einsteiger
Focus on managing your hand efficiently and adapt quickly to opponents’ disasters.
Häufige Fragen
Can I play this solo?
No, Raise the Roof is designed for 2 to 4 players and has no solo mode.
How long does a game really take?
A typical game lasts about 60 minutes, suitable for a game evening.
What prior experience do I need?
Raise the Roof is an accessible family game that requires no special prior knowledge.
How does this compare to similar games?
Its mix of Hand Management, Set Collection, and Take That with a modular board was unusual for card games of its time.
Is this suitable for families?
Yes, it is suitable for players aged 7 and up with manageable complexity.
What mechanic makes it special?
The combination of Hand Management, Set Collection, Take That, and a modular board makes it unique.
Fazit
Raise the Roof offers a fun blend of building and player interaction for families and casual gamers. It provides a quick game with strategic depth if you enjoy light sabotage.






