Quits
- Designer Loris Immordino
- Publisher Gigamic
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Start for freeWhat to Expect
In Quits, you play on a modular 5x5 grid where you either move one of your marbles or slide a board tile to change paths. The goal is to be the first to remove three of your marbles from the board. The shifting paths demand flexible tactics and the ability to block or outmaneuver opponents. Designed for 2 or 4 players, it offers fast-paced, tactical gameplay.
Who Is This Game For?
Quits is suitable for players aged 8 and up who enjoy abstract strategy games and quick sessions. With a playtime of about 20 minutes, it is an accessible family game with moderate complexity. Prior experience with abstract games is helpful but not required.
How It Works
Players take turns either moving one of their marbles on the square grid or sliding one of the movable tiles to alter the board's paths. This creates new routes or blocks for all players. The objective is to remove three marbles from the board by navigating cleverly and hindering opponents. The 'Square Grid' mechanic enables dynamic board changes.
What Makes It Special
Designed by Loris Immordino, Quits won the 1991 Concours International de Créateurs de Jeux de Société. It features a modular sliding tile mechanism on a 5x5 grid and is part of Gigamic's Classic series. The game combines simple rules with deep tactical gameplay.
Pro
- Quick 20-minute games
- Dynamic board through sliding tiles
- Suitable for 2 or 4 players
- Easy to learn with tactical depth
Contra
- No solo or 3-player mode
- Limited thematic context
- May be challenging for younger children
Setting & Atmosphäre
Quits is an abstract game without a thematic setting, focusing purely on strategic positioning and path manipulation on a modular grid.
Tipp für Einsteiger
Focus on adapting to changing paths and strategically positioning your marbles.
Häufige Fragen
Can I play this solo?
Quits requires at least 2 players and does not support solo play.
How long does a game really take?
A game of Quits lasts about 20 minutes, allowing for quick and compact sessions.
What prior experience do I need?
Quits is designed as a family game and needs no special prior knowledge, though abstract strategy experience helps.
How does this compare to similar games?
Quits uniquely combines sliding board tiles on a 5x5 grid with the goal of removing your own pieces, offering a distinct tactical challenge.
Is this suitable for families?
Yes, Quits suits families with children 8 and older who enjoy quick, clever strategy games.
What mechanic makes it special?
The Square Grid mechanic with movable tiles creates dynamic changes and tactical variety.
Fazit
Quits is a fast abstract strategy game rewarding tactical thinking and adaptability, ideal for players seeking short games with dynamic board layouts.



















