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Power AS D'OR 1996

Power

2-4
Players
30
Minutes
10+
Age
1981
Published

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What to Expect

In Power, players simultaneously write orders for modern military units like ships and planes on a simple grid. After all orders are revealed, moves are executed at the same time. Conflicts occur when multiple forces occupy the same space, resolved by comparing unit strengths, leading to shifts in control.

Who Is This Game For?

Designed for players aged 10 and up, Power suits those who enjoy short, abstract strategy games involving simultaneous action selection and tactical positioning. It requires some familiarity with strategic thinking.

How It Works

Each player commands equal forces moved secretly (Secret Unit Deployment) across a grid board (Area Movement). All players reveal and execute their moves simultaneously (Simultaneous Action Selection). When units clash on the same square, a strength comparison determines the winner who captures opposing units.

Area Movement Secret Unit Deployment Simultaneous Action Selection

What Makes It Special

Designed by Monte B. Young, Power employs simultaneous action selection similar to Diplomacy but without its diplomatic backstabbing. It blends modern warfare themes with abstract mechanics like Area Movement and Secret Unit Deployment, making it a unique early 80s strategy title.

Awards

AS D'OR 1996
Winner
1996

Pro

  • Simultaneous action selection adds excitement and unpredictability
  • Blends abstract strategy with modern warfare theme
  • Short playtime around 30 minutes
  • Supports 2 to 4 players

Contra

  • No solo mode available
  • Simple graphics and board design
  • Limited complexity for experienced strategists

Setting & Atmosphäre

The game simulates modern warfare using ships, planes, and 'nukes' on a simple square grid, reflecting strategic power shifts in a modern military context.

Tipp für Einsteiger

Focus on understanding simultaneous moves and strength comparisons to better anticipate conflicts.

Häufige Fragen

Can I play this solo?

Power requires at least 2 players and does not support solo play.

How long does a game really take?

A typical game of Power lasts about 30 minutes, suited for shorter sessions.

What prior experience do I need?

Basic knowledge of abstract strategy and simultaneous action selection helps.

How does this compare to similar games?

Power uses simultaneous order writing like Diplomacy but without diplomatic intrigue.

Is this suitable for families?

Suitable for ages 10+, better for players with some strategy experience than young children.

What mechanic makes it special?

The combination of Secret Unit Deployment and Simultaneous Action Selection stands out.

Fazit

Power is recommended for fans of abstract strategy games with quick play and simultaneous moves. Players seeking deeper diplomatic complexity may find it less suitable.