No Middle Ground: The Battle for the Golan Heights, October 6 to 10, 1973
- Designer Paul Rohrbaugh
- Publisher Microgame Design Group
- Illustration Kerry Anderson , Paul Rohrbaugh
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Start for freeWhat to Expect
You experience the Syrian offensive during the Yom Kippur War on a hexagon grid map depicting the Golan Heights. Players command battalions and brigades, maneuvering units to break through Israeli defenses. The game combines historical accuracy with accessible rules, offering a challenging contest for both novices and veteran grognards.
Who Is This Game For?
Designed for players aged 12 and up, No Middle Ground is a medium to heavy wargame lasting about 240 minutes. It suits those interested in modern warfare simulations and tactical depth. Prior experience with wargames helps but beginners can learn due to its straightforward design.
How It Works
The core mechanic is a hexagon grid where units representing Israeli and Syrian forces move and engage in combat. Each player controls one side, aiming to control key terrain by maneuvering units and resolving battles. The operational-level gameplay requires strategic positioning and timing to outmaneuver the opponent.
What Makes It Special
Designed by Paul Rohrbaugh, No Middle Ground simulates the 1973 Syrian offensive with accessible mechanics. While it has no major awards, it offers a focused two-player experience in the family of modern warfare wargames. The hex grid system provides tactical depth within a historically grounded setting.
Pro
- Historically grounded simulation of the Yom Kippur War
- Simple rules suitable for newcomers
- Hexagon grid mechanic for tactical depth
- Designed specifically for two players
Contra
- Long playtime of about 240 minutes
- Only playable with two players
- Requires focus and strategic planning
Setting & Atmosphäre
The game is set during the 1973 Arab-Israeli War on the Golan Heights, focusing on operational ground combat between Israel and Syria in a modern warfare context.
Tipp für Einsteiger
Take time to understand the hex grid and movement mechanics before diving into complex tactics.
Häufige Fragen
Can I play this solo?
No Middle Ground is designed exclusively for two players and does not include a solo mode.
How long does a game really take?
A typical game lasts about 240 minutes, making it an extended play session.
What prior experience do I need?
It suits intermediate players; beginners can learn with some effort.
How does this compare to similar games?
No Middle Ground stands out for its accessibility combined with historical depth, focusing on the 1973 Golan Heights conflict.
Is this suitable for families?
Due to its length and complexity, it is better suited for older players and wargame enthusiasts.
What mechanic makes it special?
The hexagon grid mechanic enables precise unit movement and tactical combat.
Fazit
No Middle Ground is recommended for two-player groups interested in historically themed wargames and deep tactical play. The long playtime demands patience and strategic thinking.








