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What to Expect

Players take on the role of traders in pre-colonial East Africa, competing to earn 60 gold by buying and selling goods like tea, salt, and silk. Each turn, you have up to five actions to draw, play, or activate cards. The game features hand management, set collection, and action points mechanics, with special cards that add variety and interaction as you disrupt your opponent’s strategies. The game ends when a player reaches the gold goal.

Who Is This Game For?

Jambo is designed for two players who enjoy a medium-complexity game lasting about 45 minutes. Suitable for players aged 12 and up, it appeals to those with some experience in tactical card games who prefer shorter, strategic sessions without heavy rules.

How It Works

Each turn, you have five actions to manage your hand and market stall. You place goods cards to sell them, as customers only buy where all desired goods are offered. Using action points, contracts, and take-that cards, you build your market presence while hindering your opponent. The race to accumulate gold through buying and selling is central, ending the game when one player reaches the target.

Action Points Contracts Hand Management Race Set Collection Take That

What Makes It Special

Designed by Rüdiger Dorn, Jambo was nominated for the 2005 Spiel des Jahres and won the 2005 Fairplay À la carte award. Part of Kosmos’s two-player game series, it uniquely blends action points with hand management and set collection within an authentic African trading theme.

Awards

GOLDEN GEEK NOMINIERT 2007
Nominated
2007
INTERNATIONAL GAMERS AWARD NOMINIERT 2005
Nominated
2005
JAPAN BOARDGAME PRIZE NOMINEE 2005
Nominated
2005
SPIEL DES JAHRES NOMINIERT 2005
Nominated
2005
  • 2005 Fairplay À la carte — Winner
  • 2005 À-la-carte-Kartenspielpreis — Winner
  • 2004 Meeples Choice Award — Nominated

Pro

  • Engaging mix of hand management, set collection, and action points
  • High player interaction through take-that mechanics
  • Short playing time of about 45 minutes
  • Nominated for Spiel des Jahres 2005 and winner of Fairplay À la carte 2005

Contra

  • Strictly a two-player game, limiting group play options
  • Complexity may be challenging for younger or casual players
  • Short game length might not satisfy expert gamers seeking longer sessions

Setting & Atmosphäre

Set in pre-colonial East Africa, players act as market traders dealing in goods like tea, salt, and silk. The historical context provides an immersive backdrop for economic competition.

Tipp für Einsteiger

Focus on efficiently building your market stall and using your actions wisely to lay out and sell goods.

Häufige Fragen

Can I play this solo?

No, Jambo is designed exclusively for two players.

How long does a game really take?

A typical game lasts around 45 minutes, making it suitable for a quick game night.

What prior experience do I need?

It is a medium-complexity game suitable for players with some tactical card game experience.

How does this compare to similar games?

Jambo uniquely combines action points, hand management, and take-that mechanics within an African trading theme.

Is this suitable for families?

Recommended for ages 12 and up, it is better suited for experienced players than for younger children.

What mechanic makes it special?

The combination of action points, hand management, and set collection creates strategic depth.

Fazit

Jambo is recommended for two players seeking a quick but strategic economic card game with direct interaction. It suits enthusiasts but may be complex for casual family play.