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Grind

Grind

2-2
Players
60
Minutes
14+
Age
2009
Published

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The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

In Grind, two players control steam-powered robots called Steamjacks in a magma-surrounded arena. The goal is to move a giant spiked ball into the opponent’s goal while using weapons and unique abilities to battle each other. The game demands tactical maneuvers and strategic use of variable powers in intense head-to-head combat.

Who Is This Game For?

Grind targets fans of two-player strategy games aged 14 and up. With a 60-minute playtime, it suits players seeking medium complexity and tactical depth without long sessions. Prior experience with dice-based tactical games helps but is not mandatory.

How It Works

Grind uses Dice Rolling and Variable Player Powers: each player commands a team of unique Steamjacks with special abilities. Dice determine actions and combat outcomes influenced by these powers. Players aim to score by moving the ball into the opponent’s goal while fighting and blocking enemy robots through tactical choices.

Dice Rolling Variable Player Powers

What Makes It Special

Designed by Matt Wilson (I) and others, Grind uniquely blends sci-fi sports with miniatures featuring steam-powered robots. It stands out by combining Dice Rolling with Variable Player Powers in a head-to-head duel. Part of the Robots and Sci-Fi Sports themes, it offers a distinct mix of sport and combat.

Pro

  • Intense two-player tactical duel
  • Unique blend of Dice Rolling and Variable Player Powers
  • Atmospheric sci-fi sports theme with steam-powered robots
  • Balanced complexity and playtime for strategy players

Contra

  • Only playable with two players
  • Requires learning of complex mechanics
  • Not suitable for players under 14 years

Setting & atmosphere

Set in a futuristic arena above a magma lake, steam-powered robots called Steamjacks compete in a brutal sport. The sci-fi sports theme merges technological combat machines with a ball game competition.

Tips for beginners

Focus on understanding your Steamjacks’ unique abilities and use dice outcomes strategically for tactical advantage.

Frequently asked questions

Can I play this solo?

Grind is designed exclusively for two players and does not support solo play.

How long does a game really take?

A game of Grind lasts about 60 minutes, fitting well into a game night.

What prior experience do I need?

Experience with tactical dice games and two-player strategy games is helpful but not required.

How does this compare to similar games?

Grind combines sci-fi sports with combat mechanics and unique Steamjacks, differentiating it from typical miniatures games.

Is this suitable for families?

Due to complex mechanics and a minimum age of 14, Grind is better suited for experienced players than families with younger children.

What mechanic makes it special?

The combination of Dice Rolling and Variable Player Powers drives the game’s tactical and dynamic play.

Fazit

Grind is recommended for two players who enjoy tactical dice battles in a sci-fi sports setting. It offers thematic depth and strategic challenge but requires interest in more complex two-player games.

Grind at your next game night?

Add Grind to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add Grind to my collection