DungeonQuest
- Designer Jakob Bonds , Dan Glimne
- Publisher Alga , Games Workshop Ltd. , Schmidt Spiele
- Illustration Dave Andrews , Gary Chalk , Colin Dixon , Jes Goodwin , Anders Jeppsson , Peter Andrew Jones
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Start for freeWhat to Expect
In DungeonQuest, players explore the ruins of Castle Dragonfire to reach the treasure chamber and escape with as much loot as possible. Limited turns create pressure to take risks because anyone left in the dungeon when time runs out dies. A tile-laying system builds a unique maze each game. Mechanics include dice rolling, push your luck, and variable player powers.
Who Is This Game For?
DungeonQuest targets hobby gamers and fantasy fans aged 10 and up who enjoy tactical adventures. With about 60 minutes playtime, it suits players with some patience and rule understanding. A solo mode allows individual play.
How It Works
Players move their characters through a tile-built dungeon maze. Dice rolling and push your luck mechanics determine risks and rewards while variable player powers offer different strategies. The game ends after a set number of rounds, increasing the urgency to escape.
What Makes It Special
Designed by Dan Glimne and Jakob Bonds and first published in 1985, DungeonQuest stands out as a classic dungeon crawler combining dice rolling, push your luck, and tile placement mechanics. Its modular dungeon and risk elements set it apart from other fantasy adventures.
Pro
- Modular tile system ensures high replayability
- Combination of dice rolling, push your luck, and variable player powers
- Includes a solo mode for single players
- Reasonable 60-minute playtime
Contra
- Complexity may challenge younger players aged 10+
- Limited time creates high pressure
- Not ideal for players lacking patience for risk mechanics
Setting & Atmosphäre
The game is set in a fantasy world inside the ruins of Castle Dragonfire, a dangerous dungeon filled with treasures and threats. Players assume hero roles aiming to reach the treasure chamber and escape alive.
Tipp für Einsteiger
Focus on balancing risk and reward while leveraging your unique player abilities.
Häufige Fragen
Can I play this solo?
Yes, DungeonQuest includes a solo mode for one player.
How long does a game really take?
A game typically lasts about 60 minutes, suitable for hobby gamers.
What prior experience do I need?
The game suits hobby gamers aged 10+ with understanding of risk and tactical planning.
How does this compare to similar games?
DungeonQuest uniquely combines dice rolling, push your luck, and tile placement in a modular dungeon crawler setting.
Is this suitable for families?
It fits families with older children (10+) interested in fantasy but leans towards experienced players due to complexity.
What mechanic makes it special?
Modular tile placement combined with push your luck and variable player powers shapes the gameplay.
Fazit
DungeonQuest is a recommended tactical adventure for hobby gamers who appreciate risk-taking and varied gameplay. Time pressure and modular design ensure excitement but demand courage and planning.


















