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Die Magier SPIEL DES JAHRES NOMINIERT 1985

Die Magier

3-3
Players
60
Minutes
10+
Age
1985
Published

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The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

In Die Magier, players move their magician and apprentice tokens across the board to collect seven different tarot cards from seven locations. Players collect cards by landing both tokens on a location or by dueling another player when magicians meet. The game blends roll/spin and move mechanics with set collection and player interaction.

Who Is This Game For?

Designed for exactly three players aged 10 and up, this is a family-level game with moderate complexity. With an average playtime of about 60 minutes, it fits well into a regular game night. No special prior experience is needed, but familiarity with simple tactical games helps.

How It Works

The core mechanics include roll/spin and move, where players advance their pieces based on dice or spinner results. The goal is to collect seven unique tarot cards (set collection). When two magicians land on the same space, a duel occurs, influencing card possession. This creates a mix of luck and tactical positioning.

Roll / Spin and Move Set Collection

What Makes It Special

Die Magier won the 1985 Spiel des Jahres "Beautiful Game" award. Designed by Johann and Michael Rüttinger, it is the first game in Noris' Fantasy trilogy. Its blend of classic roll-and-move with set collection and direct duels sets it apart from similar games.

Awards

SPIEL DES JAHRES NOMINIERT 1985
Special Award
1985

Pro

  • Spiel des Jahres "Beautiful Game" winner 1985
  • Combines roll/spin and move with set collection
  • Interactive duels between players
  • Compact 60-minute playtime

Contra

  • Only playable with exactly three players
  • Roll/spin and move element adds luck factor
  • Not suitable for children under 10

Setting & atmosphere

Set in a fantasy world, players control magicians and apprentices collecting tarot cards on a board. It is part of the Noris Fantasy trilogy from the 1980s.

Tips for beginners

Focus on collecting different cards and watch opponents’ positions to decide when to avoid or engage in duels.

Frequently asked questions

Can I play this solo?

No, Die Magier is designed exclusively for three players.

How long does a game really take?

A typical game lasts about 60 minutes, making it a medium-length game.

What prior experience do I need?

It is a family game for ages 10 and up and requires no special prior experience.

How does this compare to similar games?

Its unique mix of roll/spin and move, set collection, and player duels differentiates it from other roll-and-move games.

Is this suitable for families?

Yes, it is suitable for families with children aged 10 and older due to its moderate complexity.

What mechanic makes it special?

The combination of roll/spin and move with set collection and direct player duels is distinctive.

Fazit

Recommended for three players seeking a tactically light fantasy game with player interaction. Note the fixed player count of three.

Die Magier at your next game night?

Add Die Magier to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add Die Magier to my collection