Die Magier
- Designer Johann Rüttinger , Michael Rüttinger
- Publisher Dourios , Noris Spiele
- Illustration Johann Rüttinger
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Start for freeWhat to Expect
In Die Magier, players move their magician and apprentice tokens across the board to collect seven different tarot cards from seven locations. Players collect cards by landing both tokens on a location or by dueling another player when magicians meet. The game blends roll/spin and move mechanics with set collection and player interaction.
Who Is This Game For?
Designed for exactly three players aged 10 and up, this is a family-level game with moderate complexity. With an average playtime of about 60 minutes, it fits well into a regular game night. No special prior experience is needed, but familiarity with simple tactical games helps.
How It Works
The core mechanics include roll/spin and move, where players advance their pieces based on dice or spinner results. The goal is to collect seven unique tarot cards (set collection). When two magicians land on the same space, a duel occurs, influencing card possession. This creates a mix of luck and tactical positioning.
What Makes It Special
Die Magier won the 1985 Spiel des Jahres "Beautiful Game" award. Designed by Johann and Michael Rüttinger, it is the first game in Noris' Fantasy trilogy. Its blend of classic roll-and-move with set collection and direct duels sets it apart from similar games.
Awards
1985
Pro
- Spiel des Jahres "Beautiful Game" winner 1985
- Combines roll/spin and move with set collection
- Interactive duels between players
- Compact 60-minute playtime
Contra
- Only playable with exactly three players
- Roll/spin and move element adds luck factor
- Not suitable for children under 10
Setting & Atmosphäre
Set in a fantasy world, players control magicians and apprentices collecting tarot cards on a board. It is part of the Noris Fantasy trilogy from the 1980s.
Tipp für Einsteiger
Focus on collecting different cards and watch opponents’ positions to decide when to avoid or engage in duels.
Häufige Fragen
Can I play this solo?
No, Die Magier is designed exclusively for three players.
How long does a game really take?
A typical game lasts about 60 minutes, making it a medium-length game.
What prior experience do I need?
It is a family game for ages 10 and up and requires no special prior experience.
How does this compare to similar games?
Its unique mix of roll/spin and move, set collection, and player duels differentiates it from other roll-and-move games.
Is this suitable for families?
Yes, it is suitable for families with children aged 10 and older due to its moderate complexity.
What mechanic makes it special?
The combination of roll/spin and move with set collection and direct player duels is distinctive.
Fazit
Recommended for three players seeking a tactically light fantasy game with player interaction. Note the fixed player count of three.













