Der Fliegende Holländer
- Designer Klaus Teuber
- Publisher Bandai Co., Ltd. , Huki , New Games Order, LLC , Parker Brothers , Parker Spiele
- Illustration Yusuke Mamada , Franz Vohwinkel
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Start for freeWhat to Expect
Players hold shares in different ships whose values change on the board as the Flying Dutchman moves. Using Trade and Smithy cards, players manage their shares while secretly playing horseshoes to control the Dutchman's movement. The game combines secret bidding, negotiation, and stock holding in a nautical setting. Turns involve risk, bluffing, and tactical decisions to maximize earnings from ship investments.
Who Is This Game For?
This game suits experienced and family players aged 12 and up who enjoy mid-complexity games involving trading and bluffing. With a duration of about 60 minutes, it fits well into an evening game session. Beginners should expect a learning curve due to the unusual combination of mechanics.
How It Works
Each round, the Flying Dutchman moves markers on the ships, changing their value. Players hold shares in these ships and can trade shares using Trade cards or gain advantages with Smithy cards. Control over the Dutchman's movement is determined by secretly played horseshoes matching a lucky number. The closest guess wins control, impacting share values and payouts. The gameplay blends Stock Holding, Trading, and Bluff mechanics for a strategic experience.
What Makes It Special
Designed by Klaus Teuber and winner of the 1992 Deutscher Spiele Preis for Best Family/Adult Game, The Flying Dutchman stands out by combining stock holding and trading with bluff elements. It predates Teuber's famous Catan series and showcases his early design approach. The game is not part of a series but offers a unique blend of mechanics.
Awards
1992
- 1992 Deutscher Spiele Preis Best Family/Adult Game — Winner
Pro
- Unique mix of Stock Holding, Trading, and Bluff
- Suitable for 3 to 6 players
- Moderate 60-minute playtime
- Winner of Deutscher Spiele Preis 1992
Contra
- No solo mode available
- Mechanics can be challenging for beginners
- Recommended for ages 12 and up
Setting & Atmosphäre
The game is set on the seven seas with various ships and islands. Players invest in ships and experience the Flying Dutchman sailing and influencing treasure values.
Tipp für Einsteiger
Take time to learn the mechanics and pay close attention to the Flying Dutchman's moves to manage your shares effectively.
Häufige Fragen
Can I play this solo?
No, The Flying Dutchman requires 3 to 6 players and does not include a solo mode.
How long does a game really take?
A typical game lasts about 60 minutes, suitable for an evening session.
What prior experience do I need?
The game is medium complexity, so some experience with trading and bluffing games helps.
How does this compare to similar games?
Its unique combination of Stock Holding and Trading with bluffing sets it apart from other trading games.
Is this suitable for families?
Yes, it is suitable for families with children aged 12 and older due to moderate complexity.
What mechanic makes it special?
The blend of Stock Holding, Trading, and Bluff mechanics provides distinctive tactical depth.
Fazit
The Flying Dutchman is recommended for players seeking a medium-complexity trading and bluffing game with tactical depth. It works well for families with older children and gaming groups looking for a 60-minute strategic game.























