D.A.K.
- Designer Stephen Newberg
- Publisher Simulations Canada
- Illustration John Kula , Stephen Newberg
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Start for freeWhat to Expect
In D.A.K., players command units across a large hex grid map from Damascus to Casablanca, managing supply through operation points essential for movement, combat, and unit maintenance. The game emphasizes realistic supply lines, requiring players to maintain logistics while cutting off enemy supply routes. Capturing enemy supply depots near the front adds tactical depth.
Who Is This Game For?
D.A.K. is aimed at experienced players who appreciate complex wargames with simulation elements. Designed exclusively for two players, it takes about two hours per session. It is a medium to high complexity game requiring prior wargame and strategic planning experience.
How It Works
Players use action points representing supply to move units, engage in combat, and sustain their forces. Units are deployed secretly on a hexagon grid and combat outcomes are resolved by dice rolling. The supply system is central, demanding careful resource management to keep units operational.
What Makes It Special
Designed by Stephen Newberg, D.A.K. offers a detailed simulation of the WWII North Africa campaign with a unique supply mechanic using operation points. Its focus on two-player gameplay sets it apart from many multi-player wargames.
Pro
- Realistic supply system using operation points
- Detailed hex map of North Africa
- Strategic depth through supply and movement control
- Focused two-player gameplay
Contra
- Only playable with two players
- Relatively long playtime of about 120 minutes
- Medium to high complexity
- No solo mode available
Setting & Atmosphäre
The game covers the North African battles of WWII, spanning from Damascus to Casablanca, including Egypt, Libya, and parts of the Middle East, reflecting the strategic supply situation in this theater.
Tipp für Einsteiger
Focus on securing supply lines and carefully planning your use of operation points to maintain your units.
Häufige Fragen
Can I play this solo?
No, D.A.K. is designed exclusively for two players.
How long does a game really take?
A game lasts about 120 minutes, plus setup time.
What prior experience do I need?
Experience with complex wargames and strategic planning is recommended.
How does this compare to similar games?
D.A.K. stands out for its detailed supply system using operation points and two-player focus.
Is this suitable for families?
Due to its complexity and length, D.A.K. is better suited for experienced players than families.
What mechanic makes it special?
The combination of action points for supply and movement with secret unit deployment is distinctive.
Fazit
D.A.K. is recommended for wargame enthusiasts seeking realistic supply management and strategic depth in a two-player format. Its complexity and length require patience and experience.







