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Culls MENSA SELECT 1999

Culls

2-2
Players
20
Minutes
10+
Age
1999
Published

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What to Expect

In Culls, two players take turns placing chips on a hexagonal grid, aiming to get five in a row. Players can flip opponent's pieces by sandwiching exactly two of them, then the opponent must reposition the flipped piece on their turn. This creates a dynamic pattern-building challenge that requires tactical thinking and precise moves to outmaneuver the opponent.

Who Is This Game For?

Culls is a short, expert-level game lasting about 20 minutes, designed for two players aged 10 and up. It suits those who enjoy quick, abstract strategic games with simple rules but a depth of tactical decision-making.

How It Works

Played on a hexagon grid, players alternate placing chips to build a row of five (pattern building). By sandwiching exactly two opponent pieces, you flip one, forcing your opponent to reposition it on their turn. This mechanic changes board control constantly and demands careful planning.

Hexagon Grid Pattern Building

What Makes It Special

Designed by Rob Nelson (II), Culls won the Mensa Select award in 1999. It belongs to the combinatorial family of games with a unique twist on n-in-a-row mechanics through flipping and repositioning pieces, making it stand out among other two-player abstract games.

Awards

MENSA SELECT 1999
Winner
1999

Pro

  • Short playtime of about 20 minutes
  • Mensa Select winner 1999
  • Combines hexagon grid with pattern building
  • Designed specifically for two players

Contra

  • Only playable with two players
  • No solo mode available
  • Minimal thematic immersion

Setting & Atmosphäre

Culls features an abstract theme focusing purely on strategy and pattern formation on a hexagonal board without narrative elements.

Tipp für Einsteiger

Focus on identifying and blocking opponent's patterns to increase your chances of winning.

Häufige Fragen

Can I play this solo?

No, Culls is designed exclusively for two players.

How long does a game really take?

A game typically lasts around 20 minutes, perfect for quick sessions.

What prior experience do I need?

Classified as an expert game, it requires some familiarity with abstract strategy games.

How does this compare to similar games?

Culls combines hexagon grid pattern building with a unique flipping and repositioning mechanic that sets it apart.

Is this suitable for families?

It suits families with children aged 10 and older who enjoy short tactical strategy games.

What mechanic makes it special?

The combination of hexagon grid and pattern building with flipping and repositioning opponent's pieces is distinctive.

Fazit

Culls is a recommended, quick abstract strategy game for two players that emphasizes pattern recognition and tactical depth. Ideal for fans of elegant and compact mind games.