Age of Innovation
- Designer Helge Ostertag
- Publisher Capstone Games , Feuerland Spiele , Cranio Creations , Geekach LLC , Gém Klub Kft.
- Illustration Álvaro Calvo Escudero , Lukas Siegmon
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Start for freeWhat to Expect
You control one of twelve factions and terraform a hex-based map to build structures and grow cities. Proximity to other factions limits expansion but grants advantages; upgrades yield resources such as tools, scholars, money and power. Schools generate books used to enact innovations, while palaces and workshops unlock strong abilities. Variable faction, homeland and ability combinations ensure diverse playthroughs.
Who Is This Game For?
Aimed at experienced euro/strategy players (ages 14+). With a duration around 200 minutes it's an evening-length to long session, suited for groups who enjoy deep Civilization/Economic gameplay. Solo play is supported for solo enthusiasts.
How It Works
The game uses a hexagon grid and a modular board where you terraform terrain into your homeland types and place buildings that can merge into cities. Contracts and income mechanics provide recurring benefits; end-game bonuses affect scoring. Network and route building and building upgrades are core actions, complemented by school-driven progress and book-driven innovation triggers.
What Makes It Special
Designed by Helge Ostertag and set in the Terra Mystica series, Age of Innovation mixes variable faction/home combinations with Hex-Grid and modular components. It was nominated for Golden Geek Heavy Game of the Year 2023, Meeples Choice Award 2023, and Gra Roku Expert Game of the Year 2024.
Awards
2023
- 2024 Gra Roku Expert Game of the Year — Nominated
- 2023 Meeples Choice Award — Nominated
Pro
- High variation through variable faction and homeland combos
- Deep economic and civilization systems with engine-like progression
- Supports solo play (1–5 players)
- Designer Helge Ostertag; part of the Terra Mystica series
Contra
- Very long playtime (~200 minutes) requires time and focus
- Complexity and many interacting mechanics can overwhelm new players
Setting & Atmosphäre
Set in the world of Terra Mystica, twelve factions with distinct homelands vie for territory, city-building and cultural development. Theme and mechanics are tightly linked.
Tipp für Einsteiger
Allow extra time for setup and learning; focus on basic income and building upgrades before optimizing synergies.
Häufige Fragen
Can I play this solo?
Yes. The game supports solo play since the minimum player count is 1.
How long does a game really take?
The listed duration is about 200 minutes; include setup and teaching time for your first plays.
What prior experience do I need?
Best for experienced players; familiarity with complex economic/civilization euros is helpful.
How does this compare to similar games?
As a standalone Terra Mystica title it combines Hexagon Grid territory play, Contracts and a modular board with variable factions and homelands.
Is this suitable for families?
Due to the 14+ age recommendation and long duration, it's less suited for families with younger children.
What mechanic makes it special?
The interplay of Hexagon Grid, Modular Board and Contracts together with Income and End Game Bonuses defines its character.
Fazit
Recommended for strategy fans who like long, detailed Civilization-style games. Not ideal if you prefer short or lightweight sessions.




















