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1905: Days of Decision – The War That Never Happened

1905: Days of Decision – The War That Never Happened

2-4
Players
300
Minutes
14+
Age
2024
Published

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What to Expect

Players engage in a hypothetical war between Norway and Sweden in 1905 on a hex-based map covering the border area from Trondheim to Gothenburg. Units include battalions, regiments, cavalry, and naval forces. The game features dice rolling for combat and zone of control mechanics to influence unit movement and positioning, creating a deep strategic experience.

Who Is This Game For?

This is an expert-level wargame for 2 to 4 players, aged 14 and up, with a playtime of around 300 minutes. It is suited for players experienced in complex hex-and-counter wargames who enjoy long, strategic sessions requiring patience and planning.

How It Works

The game uses dice rolling to resolve combat and a hexagon grid for unit movement. Zone of control restricts enemy movement and supports tactical positioning. Players command Norwegian or Swedish forces with different unit types and aim to achieve historical-inspired victory conditions through maneuvering and attrition.

Dice Rolling Hexagon Grid Zone of Control

What Makes It Special

Designed by Kai Isaksen and Erik A. Plough, this title is part of the Scandinavian Wars Trilogy by Pantero Games. It uniquely combines land and naval warfare in an alternate history setting, offering strategic depth and historical detail uncommon in similar wargames.

Pro

  • Detailed alternate history simulation
  • Incorporates both land and naval combat
  • Strategic depth with zone of control and dice rolling
  • Part of the Scandinavian Wars Trilogy with consistent rules

Contra

  • Long playtime around 300 minutes demands patience
  • High complexity not suited for beginners
  • Recommended for ages 14 and up, not family-friendly

Setting & Atmosphäre

Set in 1905, the game explores the potential conflict following the dissolution of the union between Norway and Sweden, focusing on the border region between the two nations.

Tipp für Einsteiger

Take your time to understand dice rolling, zone of control, and hex grid mechanics before playing.

Häufige Fragen

Can I play this solo?

The game is designed for 2 to 4 players and does not include a solo mode.

How long does a game really take?

A typical game lasts about 300 minutes, including setup.

What prior experience do I need?

Experience with complex hex-and-counter wargames is recommended.

How does this compare to similar games?

It uniquely combines land and naval operations in an alternate history scenario, setting it apart from many pure land-based wargames.

Is this suitable for families?

Due to its complexity and length, it is better suited for experienced players rather than families with children.

What mechanic makes it special?

The combination of dice rolling, zone of control, and hexagon grid mechanics creates a realistic and tactically rich war simulation.

Fazit

1905: Days of Decision is recommended for dedicated wargame enthusiasts interested in alternate history and detailed strategic play. Its complexity and length make it less suitable for casual or family gaming.