1897Medium
- Designer Tatsuya Kamioka
- Publisher (Self-Published)
Track your results with Playnexi
Add this game to your collection and track sessions, scores, and statistics.
Start for freeWhat to Expect
The game features a map covering the Gunma, Tochigi, and Saitama prefectures of Japan. Players engage in stock holding and tile placement to build and expand railway networks. Strategic economic planning and route building define the gameplay experience.
Who Is This Game For?
1897Medium targets experienced players familiar with 18xx or complex economic games. As a medium to heavy game without official player counts or duration, it suits groups comfortable with flexible play and economic strategy.
How It Works
Players buy and hold stocks in railway companies to gain influence while placing tiles on the board to construct tracks. The combined mechanics of stock holding and tile placement require careful planning and tactical decisions throughout the game.
What Makes It Special
Designed by Tatsuya Kamioka, 1897Medium is part of the established 18xx series with a unique Japanese regional setting. It blends classic 18xx stock holding with tile placement without notable awards.
Pro
- Regional map focused on Japan
- Combines stock holding and tile placement mechanics
- Part of the recognized 18xx series
Contra
- No official player count or game duration
- Requires prior experience with 18xx or complex economic games
- No known awards
Setting & Atmosphäre
Set in Japan's Gunma, Tochigi, and Saitama prefectures, the game focuses on railway expansion and economic development within the 18xx framework.
Tipp für Einsteiger
Take time to learn 18xx mechanics before playing 1897Medium for a smoother experience.
Häufige Fragen
Can I play this solo?
Player count is not specified, so solo play is uncertain.
How long does a game really take?
No official duration is provided for 1897Medium.
What prior experience do I need?
Experience with 18xx or complex economic games is recommended.
How does this compare to similar games?
It offers a regional 18xx experience focused on Japan, combining stock holding and tile placement.
Is this suitable for families?
Due to complexity and missing age info, it's better suited for experienced players than families.
What mechanic makes it special?
The mix of stock holding and tile placement defines its strategic depth.
Fazit
Recommended for fans of 18xx games and Japanese railway themes who appreciate complex economic strategy. Lack of official player and duration info means flexibility is needed.






