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1891

1891

3-6
Players
300
Minutes
8+
Age
2006
Published

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What to Expect

In 1891, players build a railway network in the Hiroshima region by placing tiles and expanding routes. They compete for majority stock holdings in railway companies and manage their development through stock control. The game combines network and route building with economic strategy, requiring long-term planning in a complex environment.

Who Is This Game For?

1891 is aimed at experienced gamers and train enthusiasts who enjoy complex economic games with long playtimes. With about 300 minutes of playtime and 3 to 6 players, it is less suitable for casual or family players. Prior experience with 18xx or similar economic games is helpful.

How It Works

Players place tiles to expand railway routes in Hiroshima (Tile Placement). They strategically plan their networks within a Network and Route Building system. Simultaneously, they manage stock shares of railway companies (Stock Holding), influencing control and income. These mechanics combine route building and economic management in a complex gameplay.

Network and Route Building Stock Holding Tile Placement

What Makes It Special

Designed by Toryo Hojo, 1891 is part of the 18xx series focusing on Hiroshima, Japan. It uses tiles from 1856: Railroading in Upper Canada and combines known mechanics like Network and Route Building and Stock Holding. The game stands out due to its regional focus and deep economic complexity.

Pro

  • Deep economic strategy through Stock Holding
  • Complex Network and Route Building in a Japanese setting
  • Part of the established 18xx series with familiar mechanics

Contra

  • Very long playtime around 300 minutes
  • Requires at least three players and experience with complex games
  • No solo mode and no awards for beginners

Setting & Atmosphäre

The game is set in the Hiroshima metropolitan area of Japan, focusing on railway network expansion in this region. It blends historical elements with economic simulation.

Tipp für Einsteiger

Take time to understand the Network and Route Building and Stock Holding mechanics before playing.

Häufige Fragen

Can I play this solo?

No, 1891 is designed for three to six players and has no solo mode.

How long does a game really take?

A game takes about 300 minutes, which means an extended play session.

What prior experience do I need?

Experience with complex economic games or the 18xx series is recommended.

How does this compare to similar games?

1891 stands out due to its regional focus on Hiroshima and use of tiles from 1856: Railroading in Upper Canada.

Is this suitable for families?

Due to complexity and long playtime, it is not suitable for families with younger children.

What mechanic makes it special?

The combination of Network and Route Building and Stock Holding shapes the gameplay.

Fazit

1891 is a demanding economic game for experienced players interested in train themes. It is recommended for those who appreciate complex 18xx mechanics and long gaming sessions.