1871: Last Stand at Surbiton
- Designer Mark Wightman
- Publisher Draken Games , lulu.com
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Start for freeWhat to Expect
In 1871: Last Stand at Surbiton, players engage in a quick, tactical battle using a simplified rule set. It's a stand-alone sequel to 1871: The Battle of Dorking and depicts a fictional German invasion of England in 1871. The game lasts about 30 minutes and focuses on unit positioning on a small hex grid battlefield.
Who Is This Game For?
This game is designed for two players interested in historical wargames who prefer short, focused sessions. It is a light to medium complexity game suitable for newcomers to hex grid wargames or those with limited time.
How It Works
Players move their units strategically on a hexagon grid, making tactical decisions to hold or capture positions. The simplified rules allow for fast turns and a compact game flow. The match ends after about 30 minutes when victory conditions are met.
What Makes It Special
Designed by Mark Wightman, this stand-alone sequel offers a shorter, streamlined experience compared to its predecessor. Its concise playtime and classic hex grid mechanics provide a focused two-player tactical duel.
Pro
- Short playtime around 30 minutes
- Accessible, simplified rules
- Classic hexagon grid tactical gameplay
- Designed specifically for two players
Contra
- No solo mode available
- Limited to two players
- Relatively simple for experienced wargamers
Setting & Atmosphäre
The game is set during a fictional German invasion of England in 1871. Players battle on a small map representing the Surbiton area, exploring an alternate history scenario.
Tipp für Einsteiger
Focus on unit positioning on the hex grid and take advantage of the simplified rules for a quick learning curve.
Häufige Fragen
Can I play this solo?
No, 1871: Last Stand at Surbiton is designed exclusively for two players.
How long does a game really take?
A typical game lasts about 30 minutes, allowing for quick tactical play.
What prior experience do I need?
Basic knowledge of hex grid wargames helps, but the rules are simple and accessible.
How does this compare to similar games?
It is a stand-alone sequel to 1871: The Battle of Dorking with a shorter, streamlined rule set.
Is this suitable for families?
This game is mainly aimed at wargame enthusiasts and less suited for family play.
What mechanic makes it special?
The use of a hexagon grid provides classic tactical challenges in a compact format.
Fazit
1871: Last Stand at Surbiton is a solid choice for two players seeking a quick tactical wargame with historical flavor. It suits those who enjoy accessible hex grid games and have limited time.






