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1871: Last Stand at Surbiton

1871: Last Stand at Surbiton

2-2
Players
30
Minutes
8+
Age
2009
Published

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What to Expect

In 1871: Last Stand at Surbiton, players engage in a quick, tactical battle using a simplified rule set. It's a stand-alone sequel to 1871: The Battle of Dorking and depicts a fictional German invasion of England in 1871. The game lasts about 30 minutes and focuses on unit positioning on a small hex grid battlefield.

Who Is This Game For?

This game is designed for two players interested in historical wargames who prefer short, focused sessions. It is a light to medium complexity game suitable for newcomers to hex grid wargames or those with limited time.

How It Works

Players move their units strategically on a hexagon grid, making tactical decisions to hold or capture positions. The simplified rules allow for fast turns and a compact game flow. The match ends after about 30 minutes when victory conditions are met.

Hexagon Grid

What Makes It Special

Designed by Mark Wightman, this stand-alone sequel offers a shorter, streamlined experience compared to its predecessor. Its concise playtime and classic hex grid mechanics provide a focused two-player tactical duel.

Pro

  • Short playtime around 30 minutes
  • Accessible, simplified rules
  • Classic hexagon grid tactical gameplay
  • Designed specifically for two players

Contra

  • No solo mode available
  • Limited to two players
  • Relatively simple for experienced wargamers

Setting & Atmosphäre

The game is set during a fictional German invasion of England in 1871. Players battle on a small map representing the Surbiton area, exploring an alternate history scenario.

Tipp für Einsteiger

Focus on unit positioning on the hex grid and take advantage of the simplified rules for a quick learning curve.

Häufige Fragen

Can I play this solo?

No, 1871: Last Stand at Surbiton is designed exclusively for two players.

How long does a game really take?

A typical game lasts about 30 minutes, allowing for quick tactical play.

What prior experience do I need?

Basic knowledge of hex grid wargames helps, but the rules are simple and accessible.

How does this compare to similar games?

It is a stand-alone sequel to 1871: The Battle of Dorking with a shorter, streamlined rule set.

Is this suitable for families?

This game is mainly aimed at wargame enthusiasts and less suited for family play.

What mechanic makes it special?

The use of a hexagon grid provides classic tactical challenges in a compact format.

Fazit

1871: Last Stand at Surbiton is a solid choice for two players seeking a quick tactical wargame with historical flavor. It suits those who enjoy accessible hex grid games and have limited time.