Get started free Log in
1871: Last Stand at Surbiton

1871: Last Stand at Surbiton

2-2
Players
30
Minutes
8+
Age
2009
Published

1871: Last Stand at Surbiton at your next game night?

Add 1871: Last Stand at Surbiton to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add 1871: Last Stand at Surbiton to my collection

The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

In 1871: Last Stand at Surbiton, players engage in a quick, tactical battle using a simplified rule set. It's a stand-alone sequel to 1871: The Battle of Dorking and depicts a fictional German invasion of England in 1871. The game lasts about 30 minutes and focuses on unit positioning on a small hex grid battlefield.

Who Is This Game For?

This game is designed for two players interested in historical wargames who prefer short, focused sessions. It is a light to medium complexity game suitable for newcomers to hex grid wargames or those with limited time.

How It Works

Players move their units strategically on a hexagon grid, making tactical decisions to hold or capture positions. The simplified rules allow for fast turns and a compact game flow. The match ends after about 30 minutes when victory conditions are met.

Hexagon Grid

What Makes It Special

Designed by Mark Wightman, this stand-alone sequel offers a shorter, streamlined experience compared to its predecessor. Its concise playtime and classic hex grid mechanics provide a focused two-player tactical duel.

Pro

  • Short playtime around 30 minutes
  • Accessible, simplified rules
  • Classic hexagon grid tactical gameplay
  • Designed specifically for two players

Contra

  • No solo mode available
  • Limited to two players
  • Relatively simple for experienced wargamers

Setting & atmosphere

The game is set during a fictional German invasion of England in 1871. Players battle on a small map representing the Surbiton area, exploring an alternate history scenario.

Tips for beginners

Focus on unit positioning on the hex grid and take advantage of the simplified rules for a quick learning curve.

Frequently asked questions

Can I play this solo?

No, 1871: Last Stand at Surbiton is designed exclusively for two players.

How long does a game really take?

A typical game lasts about 30 minutes, allowing for quick tactical play.

What prior experience do I need?

Basic knowledge of hex grid wargames helps, but the rules are simple and accessible.

How does this compare to similar games?

It is a stand-alone sequel to 1871: The Battle of Dorking with a shorter, streamlined rule set.

Is this suitable for families?

This game is mainly aimed at wargame enthusiasts and less suited for family play.

What mechanic makes it special?

The use of a hexagon grid provides classic tactical challenges in a compact format.

Fazit

1871: Last Stand at Surbiton is a solid choice for two players seeking a quick tactical wargame with historical flavor. It suits those who enjoy accessible hex grid games and have limited time.

1871: Last Stand at Surbiton at your next game night?

Add 1871: Last Stand at Surbiton to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add 1871: Last Stand at Surbiton to my collection