1861: Railways of the Russian Empire & 1867: Railways of Canada
- Designer Ian D. Wilson
- Publisher Grand Trunk Games
- Illustration Karim Chakroun , Erik Frobom
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Start for freeWhat to Expect
Players act as investors in the mid-19th century building railway networks across Russia and Canada. These games use the 18xx system, introducing mechanics like auctions, stock holding, and route building in phases. The gameplay evolves from simple minor companies to complex mergers and national railways, offering a deep economic simulation lasting several hours.
Who Is This Game For?
These are expert-level games aimed at experienced players who enjoy complex economic and train simulations. With a long playtime of about six hours, they require patience and strategic thinking. While suitable as a first 18xx experience, prior knowledge of economic games is beneficial.
How It Works
Players invest in railway companies through auction/bidding and stock holding, build networks using tile placement, and control company ownership. The game phases gradually introduce new mechanics like merger rounds and a national railway, combining auction, market, and network and route building mechanics for dynamic gameplay.
What Makes It Special
Designed by Ian D. Wilson and released in 2020, these games serve as accessible entry points into the complex 18xx series by introducing mechanics in stages. They are popular at 18xx conventions as shorter alternatives and focus on strategic investment and route development.
Pro
- Phased introduction to the 18xx system mechanics
- Deep economic simulation with auction, stock holding, and route building
- Suitable for experienced train game players
- Extended playtime for immersive sessions
Contra
- Long playtime of about 6 hours
- Player count limited to 3-6, no solo mode
- Requires prior experience with complex economic games
Setting & Atmosphäre
Set in the industrial 19th century, the games simulate the expansion of steam railways across the vast territories of Russia and Canada, focusing on the challenges of building large rail networks.
Tipp für Einsteiger
Take time to learn the phased mechanics and use the game as a gradual introduction to the 18xx series complexity.
Häufige Fragen
Can I play this solo?
No, the game supports 3 to 6 players and does not include a solo mode.
How long does a game really take?
A typical game lasts around 360 minutes, or about six hours, suitable for extended play sessions.
What prior experience do I need?
This is an expert-level game; prior experience with economic or 18xx games is recommended.
How does this compare to similar games?
1861 and 1867 introduce 18xx mechanics gradually, making them more approachable than many other complex 18xx titles.
Is this suitable for families?
With a minimum age of 12 and high complexity, it is better suited for enthusiasts than casual family play.
What mechanic makes it special?
The mix of auction/bidding, stock holding, and network and route building defines its unique gameplay.
Fazit
1861 and 1867 are recommended economic train games for 18xx enthusiasts or newcomers seeking a deep, phased experience. Their length and complexity require patience and some prior gaming experience.













