Get started free Log in
1861

1861

2-2
Players
120
Minutes
10+
Age
1999
Published

Track your results with Playnexi

Add this game to your collection and track sessions, scores, and statistics.

Start for free

What to Expect

In 1861, two players command armies in the American Civil War, aiming to capture the opponent's capital within 10 rounds. The game features area movement and dice rolling mechanics similar to Axis & Allies. Each side starts with three generals to lead their troops. The game includes 15mm and 25mm miniatures representing units on the battlefield.

Who Is This Game For?

This game is designed for two players interested in historical wargames. With a playtime around 120 minutes, it suits experienced players familiar with tactical dice combat and area control. It is not a family game but a more complex strategy experience.

How It Works

Players move their units across areas using area movement to gain strategic positions. Battles are resolved through dice rolling, influencing combat outcomes. Each side commands three generals coordinating their forces. The game ends when a capital is captured or after ten rounds, resulting in a Confederate victory.

Area Movement Dice Rolling

What Makes It Special

Designed by Brent Asten, 1861 focuses on the American Civil War for two players. Its combat system is inspired by Axis & Allies but tailored to this setting. The inclusion of miniatures enhances the thematic presentation, appealing to fans of historical wargames with tactical depth.

Pro

  • Historical American Civil War theme
  • Tactical two-player wargame
  • Area Movement and Dice Rolling mechanics
  • Includes miniatures representing units

Contra

  • Only supports two players
  • Longer playtime of around 120 minutes
  • Requires experience with wargame mechanics

Setting & Atmosphäre

The game is set during the American Civil War, with players leading Union or Confederate armies on a historical map aiming to capture the enemy capital.

Tipp für Einsteiger

Focus on planning your unit movements strategically and making effective use of dice combat outcomes.

Häufige Fragen

Can I play this solo?

1861 is designed exclusively for two players and has no solo mode.

How long does a game really take?

A typical game lasts about 120 minutes, allowing for extended tactical decisions.

What prior experience do I need?

Experience with wargames and tactical dice mechanics is recommended, as the game is complex.

How does this compare to similar games?

1861's combat system resembles Axis & Allies but is specifically designed for the American Civil War and two players.

Is this suitable for families?

Due to its complexity and length, 1861 is better suited for experienced players rather than families.

What mechanic makes it special?

The combination of Area Movement and Dice Rolling with three generals per side creates tactical depth.

Fazit

1861 is recommended for wargame enthusiasts seeking a tactical two-player experience with historical depth. It is less suitable for newcomers to the genre.