1832: The South
- Designer Bill Dixon
- Publisher Deep Thought Games, LLC , Golden Spike Games , Rusty Robot Games
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Start for freeWhat to Expect
In 1832: The South, you manage railroad companies in the southeastern USA, building track networks and placing tiles. Players bid in auctions and hold stocks to benefit from railroad consolidations. The game features historical mergers and requires strategic planning over a long playtime.
Who Is This Game For?
This game targets experienced and expert players aged 14 and up who enjoy complex economic games with extended playtimes. With about 270 minutes per session, it demands patience and some prior knowledge of 18xx or similar train games.
How It Works
1832: The South combines Auction/Bidding, Network and Route Building, Stock Holding, and Tile Placement. Players bid on companies, lay track tiles, build routes, and trade stocks to gain control. Two types of mergers simulate railroad consolidations, influencing gameplay significantly.
What Makes It Special
Designed by Bill Dixon, part of the renowned 18xx series started by Francis Tresham with 1829. 1832 focuses on southeastern US railroads and adds unique mergers. Though it has no awards, it is well-regarded among railroad and economic strategy enthusiasts.
Pro
- Part of the established 18xx series with deep economic simulation
- Complex mechanics like Auction/Bidding and Stock Holding
- Historically inspired mergers add unique gameplay elements
- Supports 2 to 7 players, allowing diverse games
Contra
- Very long playtime (~270 minutes) requires patience
- High complexity aimed at experienced players
- Not recommended for families or casual players
Setting & Atmosphäre
The game simulates 19th-century railroad development in the southeastern United States during a period of company consolidations.
Tipp für Einsteiger
Take time to understand auction and stock mechanics and plan your moves ahead.
Häufige Fragen
Can I play this solo?
No, 1832: The South is designed for 2 to 7 players and does not include a solo mode.
How long does a game really take?
A typical game takes about 270 minutes, so plan for a long playing session.
What prior experience do I need?
Experience with complex economic games or other 18xx titles is helpful due to the demanding mechanics.
How does this compare to similar games?
1832 focuses on railroad consolidation in the southeastern USA with unique mergers setting it apart from other 18xx games.
Is this suitable for families?
Due to complexity and length, it is better suited for experienced players rather than families with younger children.
What mechanic makes it special?
The combination of Auction/Bidding, Stock Holding, and unique mergers shapes the gameplay.
Fazit
1832: The South is a demanding economic game for strategic players who appreciate complex railroad simulations and long sessions. It is less suited for casual or family play.



















