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1800

1800

2-6
Players
90
Minutes
12+
Age
2016
Published

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What to Expect

In 1800, players compete as great powers from the 16th to 18th century to acquire private land cards, build colonies, and wage wars of conquest. The game uses hand management and action/event cards to shape the gameplay. Designed for 2 to 6 players, it offers strategic interaction and empire-building in a historical setting.

Who Is This Game For?

1800 targets enthusiasts aged 12 and up who enjoy historical card games with strategic depth. With a playtime of about 90 minutes, it demands patience and some familiarity with hand management mechanics but is approachable for keen players.

How It Works

Players manage their hand of cards to acquire colonies or engage in conflict. Action/Event cards influence diplomacy and warfare, allowing strategic maneuvers. The goal is to grow your colonial empire and dominate by the end of the game through careful card play.

Action / Event Hand Management

What Makes It Special

Designed by Chiyakazuha, 1800 is a Japanese doujin (fan-made) game only available at events like the Tokyo Game Market. It uniquely combines hand management with action/event mechanics in a colonial expansion theme. Though not award-winning, its exclusive availability and strategic gameplay stand out.

Pro

  • Historical colonial theme with strategic depth
  • Combines hand management and action/event mechanics
  • Supports 2 to 6 players
  • Approximate 90-minute playtime suits longer sessions

Contra

  • Only available at select Japanese game shows
  • No official awards or widespread recognition
  • Requires some experience due to complexity

Setting & Atmosphäre

Set during the colonial era from the 16th to 18th century, players act as great powers expanding their global influence through colonies and conquest.

Tipp für Einsteiger

Focus on understanding hand management and carefully observe how action/event cards affect gameplay.

Häufige Fragen

Can I play this solo?

1800 is designed for at least 2 players and does not include a solo mode.

How long does a game really take?

A game typically lasts about 90 minutes, allowing for extended play.

What prior experience do I need?

Familiarity with hand management mechanics is helpful as they are central to gameplay.

How does this compare to similar games?

1800 uniquely blends hand management with action/event cards in a colonial setting and is exclusive as a fan-made Japanese doujin game.

Is this suitable for families?

With a minimum age of 12 and moderate complexity, it is better suited for experienced players than young families.

What mechanic makes it special?

The combination of hand management and action/event mechanics shapes strategic possibilities.

Fazit

1800 is a compelling choice for enthusiasts interested in colonial strategy and card games with moderate complexity. Casual players might find its exclusivity and depth challenging.