1775: Invasion of Canada
- Designer Gary Graber
- Publisher Minden Games
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Start for freeWhat to Expect
The game lasts six turns and features unit and leader movement on a hex grid, combat influenced by zones of control, and dice rolls for reinforcements and events. Players fight to control key cities on the map. The flow alternates between American and British player phases, with supply affecting combat outcomes.
Who Is This Game For?
Designed for one or two players aged 10 and up, this game suits those interested in historical tactical wargames. With a 60-minute playtime, it is a medium complexity game ideal for players who enjoy concise, focused military simulations.
How It Works
Players alternate moving their units on a hexagonal grid and engaging in combat when units enter enemy zones. After both sides move and fight, dice rolls determine reinforcements and event occurrences represented by supply. Combat outcomes are resolved via a differential combat results table modified by leaders and supply status.
What Makes It Special
Created by Gary Graber, 1775: Invasion of Canada is part of Minden Games' Panzer Digest series, focusing on a specific historic campaign with a hex grid and zones of control. While it lacks awards, its detailed simulation and tactical depth distinguish it among American Revolutionary War games.
Pro
- Historically detailed simulation of a specific campaign
- Short playtime around 60 minutes allows quick games
- Includes solo mode for single players
- Tactical hex grid with zones of control for strategic depth
Contra
- Limited to two players
- No awards or widely known designer
- Moderate complexity requires some wargame experience
Setting & Atmosphäre
Set during the American invasion of Canada from 1775 to 1776, the game portrays military conflicts on a hex-based map of Canada and surrounding regions during the American Revolutionary War.
Tipp für Einsteiger
Focus on understanding zones of control and combat mechanics to make effective tactical decisions.
Häufige Fragen
Can I play this solo?
Yes, 1775: Invasion of Canada includes a solo mode.
How long does a game really take?
A game lasts about 60 minutes, relatively short for a tactical wargame.
What prior experience do I need?
Basic knowledge of hex-grid wargames and tactical combat is helpful due to moderate complexity.
How does this compare to similar games?
It focuses specifically on the American invasion of Canada with a hex grid and zones of control that strongly impact movement.
Is this suitable for families?
Suitable for players aged 10 and up but better suited for enthusiasts rather than young children.
What mechanic makes it special?
The hexagon grid combined with zones of control creates tactically challenging movement and combat.
Fazit
Recommended for players seeking a historically grounded, tactical wargame with a short playtime. Less suited for those wanting longer or more complex war simulations.








