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1714: The Case of the Catalans

1714: The Case of the Catalans

2-5
Players
120
Minutes
12+
Age
2014
Published

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What to Expect

Players represent the powers of the Grand Alliance in 1702 Europe, competing against Bourbon forces for territorial and commercial gains. Using a hex grid map, players draft cards in reverse turn order to recruit, move, or attack troops. Strategy and negotiation are key to securing the best political concessions in the Peace of Utrecht, while managing resources and public opinion.

Who Is This Game For?

1714 is aimed at experienced players and history enthusiasts aged 12 and up who enjoy complex negotiation and tactical wargames. With a duration of about 120 minutes, it requires patience and strategic thinking. Prior experience with wargames and negotiation mechanics is beneficial.

How It Works

The game features a hexagon grid map and open drafting where players select seeded cards in reverse turn order each round. Players may spend resources to use card text or 'sell' cards to execute unique actions like recruiting, moving, or attacking troops. Variable phase order changes turn order each round and prevents repeating the same action consecutively.

Hexagon Grid Open Drafting Variable Phase Order

What Makes It Special

Designed by Ivan Prat, 1714 blends tactical wargame combat with negotiation and diplomacy. Its competitive nature centers on gaining political advantages. The combination of variable phase order and open drafting distinguishes it from typical wargames, with a focused theme on the Spanish Succession and European powers.

Pro

  • Historically grounded theme on the War of Spanish Succession
  • Combines tactical combat with negotiation
  • Variable phase order adds variety
  • Open drafting enables strategic choices

Contra

  • Long playtime around 120 minutes
  • Complex rules require learning
  • Not suitable for those uninterested in history

Setting & Atmosphäre

Set in Europe in 1702 during the War of Spanish Succession, players control one of the Grand Alliance powers fighting against Bourbon troops for dominance and influence.

Tipp für Einsteiger

Focus first on understanding action options and turn order before developing complex strategies.

Häufige Fragen

Can I play this solo?

No, 1714 is designed for 2 to 5 players and does not include a solo mode.

How long does a game really take?

Gameplay lasts about 120 minutes, depending on player experience and group size.

What prior experience do I need?

Experience with tactical wargames and negotiation games is helpful due to the game's complexity.

How does this compare to similar games?

1714 stands out by combining variable phase order and open drafting with negotiation elements, unlike classic wargames.

Is this suitable for families?

Due to complexity and length, it is better suited for experienced players aged 12 and up rather than families with young children.

What mechanic makes it special?

Variable phase order and open drafting create dynamic turn sequences and strategic diversity.

Fazit

1714 is recommended for players who appreciate deep, historical negotiation games with strategic depth. It demands patience and negotiation skills and is not suited for casual gamers.