1660
- Designer Jack Greene
- Publisher Quarterdeck Games
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Start for freeWhat to Expect
Players take on the roles of Spain, France, the United Provinces, or the English Commonwealth, managing taxes, building ships and armies over three years. Movement is controlled by dice rolls representing wind and currents, with 14 movement and combat turns each year. Players attack colonies, trade goods, and engage in naval combat, with occasional random events influencing play.
Who Is This Game For?
1660 is designed for 2 to 4 players who enjoy strategic economic and wargames with historical themes. It is suited for experienced players due to its complexity. The game length is unspecified but likely lengthy, requiring patience and strategic planning.
How It Works
The game uses Dice Rolling and Roll / Spin and Move mechanics to simulate ship movement affected by wind. Players roll dice to determine wind conditions and allocate results to move their fleets. Over three years, they collect taxes, build units, and conduct multiple movement and combat phases aiming to expand wealth and territory.
What Makes It Special
Designed by Jack Greene in 1988, 1660 combines historical colonial themes with tactical dice allocation. Each nation starts with different resources and must adapt to changing wind and current conditions. Unlike traditional wargames, it integrates dice-driven movement reflecting unpredictability at sea. It has no awards and is not part of a known game series.
Pro
- Historical colonial theme with strategic depth
- Combination of Dice Rolling and strategic dice allocation
- Four distinct nations with unique starting conditions
- Variable wind and current conditions affect movement
Contra
- No specified duration, potentially long playtime
- Only for 2 to 4 players, no solo mode
- No modern expansions or awards
Setting & Atmosphäre
Set in 17th-century Europe, players control colonial powers competing for overseas territories and trade dominance involving Spain, France, the United Provinces, and the English Commonwealth.
Tipp für Einsteiger
Focus on flexible use of dice results and careful resource management for your nation.
Häufige Fragen
Can I play this solo?
No, 1660 is designed for 2 to 4 players and does not include a solo mode.
How long does a game really take?
The duration is not specified but likely involves several hours of play.
What prior experience do I need?
Experience with strategic economic or wargames is helpful due to the complex mechanics.
How does this compare to similar games?
1660 uses dice to simulate wind and movement, distinguishing it from traditional wargames.
Is this suitable for families?
Given its complexity and lack of age recommendation, it is better suited for experienced players than families.
What mechanic makes it special?
The combination of Dice Rolling and Roll / Spin and Move mechanics for ship movement is central.
Fazit
1660 is a demanding strategy game for players interested in historical economic and naval conflict with dice elements. Due to unknown playtime, players should expect longer sessions and bring patience.







