14 Days: Aerial Combat
- Designer Bojan Prakljacic
- Publisher (Web published)
- Illustration Bojan Prakljacic
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Start for freeWhat to Expect
You play as a rookie pilot facing 14 missions during World War I. The game offers a campaign with patrol, reconnaissance, and bombing runs. Using dice rolling and scenario mechanics, you navigate combat and events, recording your progress in a flight log. The design is streamlined for quick solo sessions with minimal components.
Who Is This Game For?
Designed for solo players aged 12 and up, this is a medium-complexity game ideal for those interested in military aviation history. With a 60-minute playtime, it requires no extensive prior experience, making it accessible to enthusiasts of solo wargames.
How It Works
You control your pilot through 14 missions using dice rolling and scenario/mission mechanics. Choose your side (Allied or German), use cards representing aircraft, maps, and events, and roll dice to resolve encounters. The goal is to survive all missions and score points based on performance.
What Makes It Special
Created by Bojan Prakljacic, 14 Days: Aerial Combat is a highly abstracted solo wargame focusing on narrative campaign play. It belongs to the Solitaire Only Wargames family and stands out as a Print & Play with a clear World War I aerial combat theme. While it has no awards, its streamlined gameplay is a unique feature.
Pro
- Solo campaign gameplay
- World War I aviation theme
- Streamlined, fast gameplay
- Low complexity for a wargame
Contra
- No multiplayer option
- Limited playtime per session
- No official awards
Setting & Atmosphäre
Set during World War I (1914-1918), the game simulates dogfights between Allied and German pilots. It captures the early era of aerial warfare focusing on individual missions and pilot survival.
Tipp für Einsteiger
Focus on understanding mission objectives and use the dice system to make tactical decisions. Keeping a log enhances the narrative experience.
Häufige Fragen
Can I play this solo?
Yes, 14 Days: Aerial Combat is designed exclusively as a solo game.
How long does a game really take?
Each session lasts about 60 minutes, suitable for a quick solo play.
What prior experience do I need?
It is a medium-complexity game that does not require extensive prior wargame experience.
How does this compare to similar games?
It is highly abstracted and focuses on narrative solo campaigns of WWI air combat.
Is this suitable for families?
Due to its complexity and theme, it is better suited for enthusiasts aged 12 and up rather than young children.
What mechanic makes it special?
The game combines dice rolling with scenario/mission mechanics in a solo wargame format.
Fazit
14 Days: Aerial Combat is recommended for solo players interested in WWI air combat simulations with moderate complexity and short playtime. It suits players who appreciate narrative campaigns and quick setup.






