12 O'Clock High
12 O'Clock High at your next game night?
Add 12 O'Clock High to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add 12 O'Clock High to my collectionAlready have an account? Log in
- Designer Gary Martin , Henry Tremblay
- Publisher Wild West Productions
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
In 12 O'Clock High, players take on WWII air combat missions with cards depicting German, English, and American warplanes. Players defend their homelands and attempt to bomb opponents into submission. The game combines tactical card play with a historical WWII setting.
Who Is This Game For?
Designed for ages 10 and up, this game suits players interested in historical wargames and card games. With about 60 minutes playtime, it fits well into game nights and is best described as a family to casual gamer experience.
How It Works
Players use cards representing different aircraft types to coordinate attacks and defenses. The aim is to outmaneuver and defeat opponents through strategic air strikes. Specific mechanics are not detailed but the gameplay centers on WWII aerial warfare using cards.
What Makes It Special
Designed by Gary Martin and Henry Tremblay, the game simulates WWII aerial battles with planes from Germany, England, and America. Though it has no recorded awards, it appeals to fans of historical wargames.
Pro
- Historical WWII theme
- Supports 2 to 6 players
- Moderate playtime around 60 minutes
- Accessible rules with no complex mechanics
Contra
- No solo mode available
- No documented awards
- Limited information on detailed mechanics
Setting & atmosphere
Set during World War II, the game simulates aerial combat between German, English, and American air forces, focusing on strategic use of fighters and bombers.
Tips for beginners
Focus on understanding how to use your cards tactically for attack and defense in air combat.
Frequently asked questions
Can I play this solo?
No, 12 O'Clock High is designed for 2 to 6 players and does not include a solo mode.
How long does a game really take?
A typical game lasts about 60 minutes, suitable for an evening session.
What prior experience do I need?
Recommended for players aged 10 and up with no need for complex prior experience.
How does this compare to similar games?
This game focuses on WWII aerial combat with card play, blending historical simulation with tactical card mechanics.
Is this suitable for families?
Yes, with a minimum age of 10 and straightforward gameplay, it fits family gaming.
What mechanic makes it special?
No specific documented mechanics; gameplay relies on historical air combat card interactions.
Fazit
12 O'Clock High is suitable for players interested in WWII air combat and straightforward card games. Lack of detailed mechanics suggests a focus on thematic play over complex rules.
12 O'Clock High at your next game night?
Add 12 O'Clock High to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add 12 O'Clock High to my collectionAlready have an account? Log in